Art, Programming, Work

9 months

So, it has been 40 weeks of work or around 9 months of programming, designing, building, texturing, composing and filling out various business related papers. These last 3 days, I managed to complete the navigation programming feature. That is, get all the navigation nodes to behave like they should so that I can properly test… Continue reading 9 months

Programming, Work

39th week

I got actual work done in regards to the navigation programming features of my game this time. The navigation points are activated in sequence, as you hit each one of them, the next in line becomes activated. If there are no conditions attached to the navigation point, it will become active as soon as you… Continue reading 39th week

Art, Programming, Work

38th week

I managed to get the rest of the navigation graphics and programming features in a state where I can focus on the navigation evaluation.   There is no output window or a window for error messages. There is just the single programming window where the errors and output will appear in or by. Here are… Continue reading 38th week

Art, Programming, Work

37th week

Another week behind me and some progress for the game. I fixed various issues with the text editing and removed some elements as well. There is just going to be one window. All the output and errors will not be placed into dedicated windows. I am taking advantage of the fact that this is a… Continue reading 37th week

Work

36th week

Last week, I could not work on my game one bit. I started working as a contractor for a very interesting company and spent the rest of the week moving things from my old office, to the new office. Getting access cards, filling out forms for creating my small company to handle all the logistics… Continue reading 36th week

Art, Programming, Work

35th week

So, the programming sandbox has swapped its ZMQ with nanomsg. I have removed the asmjit and will just use Nasm as a binary generating assembler, allocate executable buffers and plug those in to have run alongside the just-in-time compiled LUA code. Added syntax highlighting for the little code editor, which is implemented in a bit… Continue reading 35th week

Art, Programming, Work

34th week

I managed to wrap up the navigation UI last week and am now working on making it run and do what it is supposed to do. Also, I am connecting that with the programming mechanic and slowly approaching something that is representable. The grunt work, creating 2-d or 3-d art, creating music or programming is… Continue reading 34th week

Art, Programming, Work

Navigation UI Iteration

I have been for the last 6 weeks, working on the UI for the navigation programming. Here are the results so far. Refined the transitions, the look and feel of the buttons, camera behavior and various other things. Only a couple more items on the checklist to finish so that I can move on to… Continue reading Navigation UI Iteration

Art, Programming, Work

33rd week

This was the least productive week in a long while, but today was a very productive day. I changed my work routine a bit and it works quite well. I basically split all my current tasks into very small tasks, small enough to give them a completion time of 15 - 60 minutes. Then, I… Continue reading 33rd week

Art, Programming, Work

32nd week

For the last week, I have been working on improving the UI and navigation graphics so that it is simpler and looks better. All the visual editing features for the navigational programming are practically done and I had planned on implementing the underlying evaluation of that navigation game mechanic but felt a strong urge to… Continue reading 32nd week