For the last week, I have been working on improving the UI and navigation graphics so that it is simpler and looks better. All the visual editing features for the navigational programming are practically done and I had planned on implementing the underlying evaluation of that navigation game mechanic but felt a strong urge to… Continue reading 32nd week
Category: Art
UI improvements.
Just a minor update to point out that I have been working on improving the UI for my game. Lots of work being done in Photoshop to create the icons and make them pretty. Will post more details at the end of the week. Here is a minor video showing the transition animations.
209th – 211th day
The last two days I have been cleaning up things, re-factoring and changed a couple of items so that the interface looks the same for all quality settings. I spend a lot of time scribbling things on paper and thinking of various ways of improvement without adding complications. Attempting to keep the design and implementation so… Continue reading 209th – 211th day
205th – 208th day
I think I have all of the base graphic items for this navigation feature ready. I needed to go back and clean up a few things, change some minor behavior and make sure all the text items are facing the camera for easy reading. The only interaction stuff I need to finish is for the… Continue reading 205th – 208th day
203rd – 204th day
There is a lot of construction happening at my current office location. The kitchen and bathroom are being renovated, so intermittent drilling, hammering and various other activities that generate quite amount of noise. So my productivity is hurting a little bit because of it, but it should be over soon enough. Still working on the… Continue reading 203rd – 204th day
202nd day
Added the variety of logic gates to the navigation setup and cleaned up some of the graphics. Have some layout issues to solve and need to create the graphics for the look-at node. Adding some UI for editing some things that can´t be done through a visual 3D interface also. Need to pick this up… Continue reading 202nd day
199th – 201st day
Did a lot of work on the navigation features today. Enhanced previous solution, re-factored some items and got quite amount of stuff done actually. The creation, editing and placement is looking a lot smoother. Need to add in the gate switches and the destruction of items, but after that, I can start working on the state… Continue reading 199th – 201st day
197th – 198th day
Re-factored, fixed and enhanced the navigation setup. I still have a few things to connect graphically, such as the event, time and proximity nodes. But the base editing and layout is there with all the connecting geometry updating as I edit the nodes or while I am placing them on the navigation mesh. Have the… Continue reading 197th – 198th day
196th day
Improved the graphics for the timer and proximity triggers. Added graphics for the event triggers and started connecting things together. In this sample setup you can see a very simple layout. When the root gets triggered, the machine will go to that location. The timer that is attached to (a) will activate that location… Continue reading 196th day
195th day
Created a couple of the game objects with all their associated graphics for the navigation nodes today. Which would be the proximity trigger and the timer. Need to connect the items graphically to the node that they are influencing. I am keeping a nice pace while working on this and will continue tomorrow morning. I… Continue reading 195th day