Art, Programming, Work

147th day

I reworked the whole main menu and made it jive more with the programming window. But, I did not finish setting up the connection between the buttons being pressed and the text panel activating, so I just glued the two separate screen together to show a rough idea.   The buttons now have these little… Continue reading 147th day

Art, Programming, Work

146th day

Been working on the programming interface all day. Hooking up all my previous work so all the processes generated can be easily run, suspended or killed. This rough idea might work as a view of all the high level processes of the object being manipulated. In this case it is just the main menu. You… Continue reading 146th day

Art, Programming, Work

127th day

Polishing that Main Menu and working on the programming window all day.   Added interpolations, scroll bars and various other items to the console so that the experience is as smooth as possible. The first problem is that the big button on the main screen does not work, so the player will actually have to… Continue reading 127th day

Art, Programming, Work

126th day

The Main Menu is going to be super simple. You will just see some puny logo on the screen and the console button that gives you access to the game console so that you can start, exit and all that jazz. I am also toying with the idea of having the console full screen and… Continue reading 126th day

Art, Programming, Work

125th day

Filled in a lot of planning documents, sketches and trying to collect my thoughts on a number of items. After writing all that text and clearing my head a bit I started working on the Main Menu again. My previous idea was just bugging me and it was annoying me when I was trying to… Continue reading 125th day

Art, Programming, Work

124th day

Did a ton of work today regarding the game progression and puzzles. Filled in quite a few pages in my notebooks with schematics and rough diagrams to connect the puzzles and progression. Created models and rough layouts for what the Main Menu for my game might look like also. The main piece is just some… Continue reading 124th day

Art, Work

122nd and 123rd day

Spent most of the weekend learning about the modeling, texturing and using the UV tools in Modo. Also played around with Z-brush and its GO-Z features to sync up the work between z-brush and modo. All is working nicely and setting up rigs and skeletons is also extremely simple and fast. The creators of Modo… Continue reading 122nd and 123rd day

Art, Programming, Work

121st day

Was working on creating this scene manager I mentioned in a previous post today. It works just fine. There is just the matter of the items that can travel between the scenes. Machines or robots that you can move from one scene to another then maybe back again to the original scene where it was… Continue reading 121st day

Art, Programming, Work

119th day

I finished getting all the scene switching logic and elevators in mixed with the navigation meshes to work correctly. As you approach the elevators there are some navigation obstacles attached to the elevator switch. When the door opens you can click the navigation mesh inside the elevator and some minor transformer will grab you and… Continue reading 119th day

Art, Programming, Work

118th day

More programming and re-factoring today, along with some minor content fixes due to some skeleton issues with the elevator. After playing around with the color scheme for the radial menu and the highlighting colors, I think it would be better to pick more saturated colors for the items and use the mouse cursor as a… Continue reading 118th day