Art, Work

73rd day

Adding more content for my puzzles and levels.   Trying to make it so that all level geometry that is in between the camera and the main player character become transparent just like you see in Diablo and such games. It is a pain in the ass when you realize you make minor mistakes with… Continue reading 73rd day

Art, Work

71st and 72nd day

Creating the building blocks for my levels is going just fine. They look fairly good when loaded in engine, but I still need to fix up some of the UV maps. Making detailed textures for the pieces is not going to happen. The stylized look of them and the cartoon shading works just splendidly. Any… Continue reading 71st and 72nd day

Art, Work

65th and 66th day

There are some mandatory family gatherings that one has to partake in this Christmas season and eat a lot of fattening food, chocolates, wine and anything that would otherwise seem too Roman and indulging. But I managed to put in a few hours of work each day when I was not being overwhelmed with hugs… Continue reading 65th and 66th day

Art, Work

63rd and 64th day

Have wrapped up all the icon and image creation for now and have been modeling pieces for my levels and environments.   This hydraulic door that will be computer controlled and can be programmed in a way by the player.   A jar with a brain and bubbles for some environment piece or representing some… Continue reading 63rd and 64th day

Art, Programming, Work

Working on your own

A lot of people are very dependent on others for input, encouragement, help and will in many cases render control of what they are doing over to more dominant bodies. Work up skills and confidence to be completely self reliant, be able to solve all the problems to produce what you need to produce and… Continue reading Working on your own

Art, Work

62nd day

Almost done with creating all the images and Icons I need for now. But I need to revisit a couple of them because the drop shadows are not working quite right. Have a single failure icon left to create, a robot hand along with some background drops and a small motherboard. I might need to… Continue reading 62nd day

Art, Programming, Work

61st day

Been working on Icons and UI elements all day. I was having fun while making them and might have gone a bit overboard.   This sort of UI is actually not needed for my first pass, but I was tempted because I had this idea for the first puzzle where it could be needed to… Continue reading 61st day

Art, Programming, Work

60th day, or the second month in retrospect

Well, the second month has been an interesting one, and mostly just working on my game project and not doing too much studying. What I was aiming for in the second month, was to basically have a prototype of sorts and maybe have it in a state that could be shared with people in some… Continue reading 60th day, or the second month in retrospect

Art, Programming, Work

58th and 59th day

The last two days have been spent looking into UI stuff, designing and trying to find the best way to create these minor UI elements I will need. I have already created this minor programmer window with just the standard Unity GUI features. Which works, but can be quite the manual labor of getting things… Continue reading 58th and 59th day

Art, Programming, Work

53rd and 54th day

Have worked through all the items on my previous TODO list except for finishing the improved programmer screen. That is basically what I am working on now. A couple of more items I wanted to add to this TODO list was labels and tags. Meaning that the main character robot can give tags to dynamic… Continue reading 53rd and 54th day