There is a lot of construction happening at my current office location. The kitchen and bathroom are being renovated, so intermittent drilling, hammering and various other activities that generate quite amount of noise. So my productivity is hurting a little bit because of it, but it should be over soon enough. Still working on the… Continue reading 203rd – 204th day
Category: Work
202nd day
Added the variety of logic gates to the navigation setup and cleaned up some of the graphics. Have some layout issues to solve and need to create the graphics for the look-at node. Adding some UI for editing some things that can´t be done through a visual 3D interface also. Need to pick this up… Continue reading 202nd day
199th – 201st day
Did a lot of work on the navigation features today. Enhanced previous solution, re-factored some items and got quite amount of stuff done actually. The creation, editing and placement is looking a lot smoother. Need to add in the gate switches and the destruction of items, but after that, I can start working on the state… Continue reading 199th – 201st day
197th – 198th day
Re-factored, fixed and enhanced the navigation setup. I still have a few things to connect graphically, such as the event, time and proximity nodes. But the base editing and layout is there with all the connecting geometry updating as I edit the nodes or while I am placing them on the navigation mesh. Have the… Continue reading 197th – 198th day
196th day
Improved the graphics for the timer and proximity triggers. Added graphics for the event triggers and started connecting things together. In this sample setup you can see a very simple layout. When the root gets triggered, the machine will go to that location. The timer that is attached to (a) will activate that location… Continue reading 196th day
195th day
Created a couple of the game objects with all their associated graphics for the navigation nodes today. Which would be the proximity trigger and the timer. Need to connect the items graphically to the node that they are influencing. I am keeping a nice pace while working on this and will continue tomorrow morning. I… Continue reading 195th day
192nd – 194th day
Reworked the navigation UI elements, added some motion blur for when you are moving or editing the navigation nodes and worked a little bit on some music. Tomorrow I will be working on the manipulation modes, and content for those visuals that come with the various flavors of triggers. Each node can have two triggers connected… Continue reading 192nd – 194th day
191st day
Got a lot more of the navigation stuff working, fixed a few bugs, optimized and cleaned up a number of items as well. Changed the graphics for the navigation nodes to something a little bit more interesting. Also changed some behavior slightly to solve a few issues and to make a few things a little… Continue reading 191st day
190th day
Doing just some minor fixes today and checking some things in that I sort of forgot to check in yesterday. Making a first pass of the player being able to place these root nodes to program their navigation. Very simple progress gradient on the floor with some beacon geometry. When you transition modes to edit… Continue reading 190th day
186th – 189th day
Working on the navigation features and various items related to that still. And since I am making content again, I am also fixing some tech debt related to my toon setup. Created a base texture with my toon masks and colour palette, also created custom mip maps for it. Most objects will share this texture… Continue reading 186th – 189th day