Work

5 months of work.

I set out on my little adventure, 5 months ago. The first month was nothing but brushing up on art skills, drawing, painting and getting familiar with various software items. Photoshop, Zbrush, Unity and modeling a lot using Maya. The second month was mainly working with the first prototype I did in Unity and expanding… Continue reading 5 months of work.

Art, Programming, Work

148th day

I have all the components of the programming UI working. So, that is out of the way. I had to work around the multiline text edit limitations in the "Daikon Forge GUI" by simply hiding it and implementing the OnGUI method to use the built in Unity multiline text area instead. Hard to believe that… Continue reading 148th day

Art, Programming, Work

147th day

I reworked the whole main menu and made it jive more with the programming window. But, I did not finish setting up the connection between the buttons being pressed and the text panel activating, so I just glued the two separate screen together to show a rough idea.   The buttons now have these little… Continue reading 147th day

Art, Programming, Work

146th day

Been working on the programming interface all day. Hooking up all my previous work so all the processes generated can be easily run, suspended or killed. This rough idea might work as a view of all the high level processes of the object being manipulated. In this case it is just the main menu. You… Continue reading 146th day

Programming, Work

143rd – 145th day

I was cleaning up some implementation detail today and fixing a minor interop issue between C# and native code. Playing with Unicode was something I also did, because I thought that might be something I should be aware off. There are a few complications regarding Unicode support, but I think I don't have to worry… Continue reading 143rd – 145th day

Programming, Work

142nd day

I re-jimmied my wrapper .dll so that it accommodates the new library and programming set up. I found a couple of bugs with the remote thread creation for killing the remote process when running under debug. Need to set up more unit tests for some other permutations of configurations and possibilities where things could break… Continue reading 142nd day

Programming, Work

140th and 141st day

I finally have all my base tests working for my scripting environment. The temp plug-in .dll that is loaded by Unity, dynamically loads the actual target .dll so there is no issue when rebuilding the .dll and Unity is still holding on to the file descriptors and locking it. From there it gets commands to… Continue reading 140th and 141st day

Programming, Work

139th day

The start of the day went into making sure that some x86 vs. x64 builds were set up correctly for Windows and Linux. After that, I wrote more tests for my interprocess configuration and hardened a few things. Reading some documents and regulatory papers about private companies also later in the day. Everything is falling… Continue reading 139th day

Programming, Work

137th and 138th day

Have set up my Cmake project so that all my development is test driven. I write all my features from my tests and just fill in what features are missing to fill in those requirements.  But as for a CI server, I was looking at CDASH, since that is a solution from the makers of… Continue reading 137th and 138th day

Programming, Work

135th -136th day

Cleaned up the binary project and cmake files, added gmock and have it all running with unit tests on both windows and Linux. But I don't have a Mac to test on. Using pipes to communicate with the execution process should be good enough and it does not have to go through any security device… Continue reading 135th -136th day