Programming, Work

174th day

I am solving my source control issues after running into some limitations with my free Bitbucket provider. I picked up a virtual machine on the Digital OceanĀ and installedĀ an Ubuntu 12.04 with 30 gigs of SSD space to run my source control server on. I have not finished setting up all the source control magic, because… Continue reading 174th day

Programming, Work

170th – 173rd day

Still working on making procedural geometry and other fancy things for my navigation UI and features. Don't have anything cool to show right now, but I did also get a bit sidetracked because of source control issues. I chose to use Bitbucket for my Unity game, which utilizes GIT for its source control setup and… Continue reading 170th – 173rd day

Programming, Work

169th day

I was supposed to be gunning forward with creating procedural geometry and adding features for my navigation UI, but I got sidetracked by a glaring crash bug. When I find those, I just can't ignore them and continue with some fancy feature unless I know that the crash has been removed. This crash bug had… Continue reading 169th day

Art, Programming, Work

168th day

Making procedural geometry and rendering the navigation mesh so the player can clearly see where he can place his little navigation nodes. But, this day was not very productive and I had a bit of a problem staying on task. Managed to pull a lower back muscle yesterday which makes certain movements a bit painful.… Continue reading 168th day

Art, Programming, Work

167th day

Adding more features to my navigation UI. Need to make the navigation mesh stand out and be rendered when in this mode, so you see the extends of the area you can place location nodes on. I'm not going to get lost in creating pretty icons for all those buttons just yet, or wait until… Continue reading 167th day

Art, Programming, Work

163rd – 166th day

More UI programming and additional scene loading logic. The base mode switches have been setup, so that I can swap between the navigation/synchronization UI and the programming UI when within the game at the top of the screen. The navigation UI is what I am working on right now. The 3 buttons at the top… Continue reading 163rd – 166th day

Programming, Work

162nd day

Got back into programming and added a few buttons at the top to activate the various modes. Since you can either be programming, setting up logic gates for navigation or just roaming around the world, I placed these various modes into three buttons that will be at the top. The activation for the programming window… Continue reading 162nd day

Music, Work

160th – 161st day

Yesterday was mostly reserved for moving house so I did not do a lot of work. But today, I actually managed to work in Bitwig and create a small piece of test music and a few sound effects. BitWig testing I created my own synthesizer effect for this and used a few free sound library… Continue reading 160th – 161st day

Music, Work

157th – 159th day

Working through a lot of music theory exercises today and watching a few Bitwig tutorial videos to get familiar with its features. I think this will be the last dedicated music studying day for a while, and tomorrow I actually create some minor music and sound effects. When I hit something in these Music Theory… Continue reading 157th – 159th day

Music, Work

155th and 156th day

I need to understand various things about music a lot better so I can produce better music and be more efficient. Music theory is actually highly mathematical, and its base rules come from mathematicians and not musicians. Our current 12 note scale is a equal temperament form that originates from china. Where the ratio between… Continue reading 155th and 156th day