Music, Work

154th day

The day was spent playing with Reason 7, Renoise and fixing some of my guitars. One of my 8 string guitars has a loose ground wire which makes it sound like radio static if I touch any of the strings, which is not very good for a string instrument. Reason, Ableton Live and Pro-Tools are… Continue reading 154th day

Programming, Work

153rd day

Cleaning up the implementation and setup for when jumping between levels, with various items that might change for each level. Such as camera setup, sky boxes and UI elements that need to be hidden or tucked away. So, the game controller handles loading the levels, and when a level is done loading it calls this… Continue reading 153rd day

Programming, Work

151st and 152nd day

There was no work yesterday, but today I placed the programming menu into my scene management stuff and got it working. Buttons are being enabled, disabled based on the state of the process. The output and error buttons get notified when output and errors are waiting in the buffer to be viewed for a particular… Continue reading 151st and 152nd day

Art, Programming, Work

149th and 150th day

Got the runtime libraries working with the newly constructed UI. Working on making the whole process and programming logic integrate with the scene management so that the processes that are running are still being handled correctly when I transition between scenes. There were a few UI issues that came up regarding the multi line text… Continue reading 149th and 150th day

Work

5 months of work.

I set out on my little adventure, 5 months ago. The first month was nothing but brushing up on art skills, drawing, painting and getting familiar with various software items. Photoshop, Zbrush, Unity and modeling a lot using Maya. The second month was mainly working with the first prototype I did in Unity and expanding… Continue reading 5 months of work.

Art, Programming, Work

148th day

I have all the components of the programming UI working. So, that is out of the way. I had to work around the multiline text edit limitations in the "Daikon Forge GUI" by simply hiding it and implementing the OnGUI method to use the built in Unity multiline text area instead. Hard to believe that… Continue reading 148th day

Art, Programming, Work

147th day

I reworked the whole main menu and made it jive more with the programming window. But, I did not finish setting up the connection between the buttons being pressed and the text panel activating, so I just glued the two separate screen together to show a rough idea.   The buttons now have these little… Continue reading 147th day

Art, Programming, Work

146th day

Been working on the programming interface all day. Hooking up all my previous work so all the processes generated can be easily run, suspended or killed. This rough idea might work as a view of all the high level processes of the object being manipulated. In this case it is just the main menu. You… Continue reading 146th day

Programming, Work

143rd – 145th day

I was cleaning up some implementation detail today and fixing a minor interop issue between C# and native code. Playing with Unicode was something I also did, because I thought that might be something I should be aware off. There are a few complications regarding Unicode support, but I think I don't have to worry… Continue reading 143rd – 145th day

Programming, Work

142nd day

I re-jimmied my wrapper .dll so that it accommodates the new library and programming set up. I found a couple of bugs with the remote thread creation for killing the remote process when running under debug. Need to set up more unit tests for some other permutations of configurations and possibilities where things could break… Continue reading 142nd day