Reworked the navigation UI elements, added some motion blur for when you are moving or editing the navigation nodes and worked a little bit on some music. Tomorrow I will be working on the manipulation modes, and content for those visuals that come with the various flavors of triggers. Each node can have two triggers connected… Continue reading 192nd – 194th day
Category: Art
191st day
Got a lot more of the navigation stuff working, fixed a few bugs, optimized and cleaned up a number of items as well. Changed the graphics for the navigation nodes to something a little bit more interesting. Also changed some behavior slightly to solve a few issues and to make a few things a little… Continue reading 191st day
190th day
Doing just some minor fixes today and checking some things in that I sort of forgot to check in yesterday. Making a first pass of the player being able to place these root nodes to program their navigation. Very simple progress gradient on the floor with some beacon geometry. When you transition modes to edit… Continue reading 190th day
186th – 189th day
Working on the navigation features and various items related to that still. And since I am making content again, I am also fixing some tech debt related to my toon setup. Created a base texture with my toon masks and colour palette, also created custom mip maps for it. Most objects will share this texture… Continue reading 186th – 189th day
6 months of work
I'm still working on my own stuff after 6 months, alone with 2 cats as my company. And I love it. I have never had this much fun and I never enjoyed work this much when I was actually own someones payroll. The freedom you get from running your own show does move mountains when… Continue reading 6 months of work
168th day
Making procedural geometry and rendering the navigation mesh so the player can clearly see where he can place his little navigation nodes. But, this day was not very productive and I had a bit of a problem staying on task. Managed to pull a lower back muscle yesterday which makes certain movements a bit painful.… Continue reading 168th day
167th day
Adding more features to my navigation UI. Need to make the navigation mesh stand out and be rendered when in this mode, so you see the extends of the area you can place location nodes on. I'm not going to get lost in creating pretty icons for all those buttons just yet, or wait until… Continue reading 167th day
163rd – 166th day
More UI programming and additional scene loading logic. The base mode switches have been setup, so that I can swap between the navigation/synchronization UI and the programming UI when within the game at the top of the screen. The navigation UI is what I am working on right now. The 3 buttons at the top… Continue reading 163rd – 166th day
149th and 150th day
Got the runtime libraries working with the newly constructed UI. Working on making the whole process and programming logic integrate with the scene management so that the processes that are running are still being handled correctly when I transition between scenes. There were a few UI issues that came up regarding the multi line text… Continue reading 149th and 150th day
148th day
I have all the components of the programming UI working. So, that is out of the way. I had to work around the multiline text edit limitations in the "Daikon Forge GUI" by simply hiding it and implementing the OnGUI method to use the built in Unity multiline text area instead. Hard to believe that… Continue reading 148th day