After going through some pains of using the built in UI that Unity has too offer, I went shopping and picked up Daikon Forge UI library of the unity asset store. It only cost me $75, and judging from the reviews it should be a lot easier to use than creating these UI elements through… Continue reading 57th day
Category: Programming
55th and 56th day
Fixing bugs and making the programming screen for the robots a little more elite. So the only editable text area within the screen is where the instructions are. All the other fields are basically just to monitor and see what values are being passed around or the memory being used. Next up is to… Continue reading 55th and 56th day
53rd and 54th day
Have worked through all the items on my previous TODO list except for finishing the improved programmer screen. That is basically what I am working on now. A couple of more items I wanted to add to this TODO list was labels and tags. Meaning that the main character robot can give tags to dynamic… Continue reading 53rd and 54th day
52nd day
Working on improving the programming screen for the robots and enhancing the navigation of the main character with an actual navigation mesh. So that the users only needs to click on the ground where they want the player to go. The navigation mesh was very simple to set up and makes a few things a… Continue reading 52nd day
50th and 51st day
I have re-factored the whole command logic for the robots, added some gates with animations and am trying to create a small puzzle out of the pieces I have already. From the video I posted, you can see some basic animations and triggers working as I make the robot move away from the gate. I… Continue reading 50th and 51st day
49th day
Another day of fiddling with state machines, animation curves, events and rigging. Cleaned up all the crap animations I created for testing and actually set up the animations and movements of this particular robot in a sensible way. The body of the robot is tied to a rig and bone, animated in Maya, but the… Continue reading 49th day
A few hints for game programmers that use Unity
All over the internet you will see examples of use where a lot of people are basically creating scripts to manage countless amounts of interpolation states and a lot of logic embedded into the actual Update of the behavior class. Cameras, player movement and event monitoring. Avoid it! Just flat out try to stop it.… Continue reading A few hints for game programmers that use Unity
46th day
So, we are still here, and I don't have a solid demo to show people after 18 days of work. Well, 18 days of work is really not that much. Why am I excusing myself? I do have a demo on my machine that can operate robots and make them do my bidding with a… Continue reading 46th day
45th day
Programming and modeling all day, along with creating the UI elements for the programming puzzle bits of the game. I wanted it to look very DOS like. Like an old system where you are staring at bare bones without all the nice applications to help you out. On the other hand I am just making sure… Continue reading 45th day
44th day
Been creating a couple of levels for my game with a couple of robot models to use in the puzzles. One of them is a replacement for my previous model but the other a programmable robot to do all the heavy lifting. I was struggling with the initial idea of having just one robot that… Continue reading 44th day