My brother is now assisting me with the development of my game. He helps me out every other weekend, and will get some money and experience in return. It was quite refreshing seeing him get up to speed and basically implementing game features within the hour of sitting down with me. He is quite apt at programming… Continue reading The team is growing
Category: Programming
Another year of making games…
I am heading into the second year with a totally different approach of making games. I am not going to get lost with pie in the sky grand designs and some artistic magnum opus, but try to pick the most basic features and sets that can make a game interesting. And as a first go,… Continue reading Another year of making games…
51st and 52nd week
So, tomorrow will be a year from my first blog entry for my little adventure. I am still at it and I have no plans of stopping. Reviewing this long list of blog entries, it is evident that most of my time was spent creating content, learning to use various tools and programming some very… Continue reading 51st and 52nd week
Week 50
So, this time around I was back at 3D modeling and photoshop work. Sketching levels on pieces of paper and creating puzzles, while simplifying my game down to its most simple form. I am even going to remove the counter element from the Programming UI. So there only will be two types of generic triggers… Continue reading Week 50
49th week
So, I scrapped a feature from my game that has taken me about 4 man months to develop. Do I get a prize? There are no prizes, just the education and neurochemical imprint on my brain, that will work as a development wingman going forward hopefully. The realization I had, did not cause a debate in… Continue reading 49th week
48th week
So, I have been working for about 15 hours today. Moved almost all the Daikon Forge UI I had made, over to the new Unity UI that is coming in Unity 4.6. I am fine with using the beta version of that particular system, since I will not be releasing any time soon. Moving the… Continue reading 48th week
47th week
Tackling this Grant application was sort of a forced review of many parts of my business strategies. But I did not finish the application. Fell on my ass because I waited with some large parts of it till the last night. I also got a bit distraught about it when I was talking to a… Continue reading 47th week
46th week
Filling in various forms and creating plans for various business related things is not the most interesting thing to do when you just want to continue with the development of the computer game. It does force you to review and look into what you are doing and analyse the reality of its business potential, but the… Continue reading 46th week
45th week
I finished the Scintilla plug-in and am now cleaning it up so that I can add it to the Unity Asset Store. I had to make a few adjustments to the UI front end of the native GUI implementation in Scintilla so that the background window would not steal the focus of the game application.… Continue reading 45th week
44th week
Lots of low level windows and systems tinkering to get various windows to behave and not steal the focus of the main window while having it rendering into an off screen buffer. A simple screen grab from visual studio on top of my new code editor plugin, showing my minor bit shifting crap to convert… Continue reading 44th week