Work

A slow week

Most indie developers, have a full time or a part time job. Very few of us can actually work full time on our projects and in those cases it is usually only for a short amount of time we can dedicate our full work week to our project. Dedicating more time to high risk endeavours… Continue reading A slow week

Programming, Work

Teamwork

Me and my brother went through the game and looked at all the annoyances that we found and what needs to be improved immediately. We found at least 10 issues that we wanted to solve today, but were only able to solve 7 of them. The rest needed a little bit more work to get… Continue reading Teamwork

Art, Programming, Work

The team is growing

My brother is now assisting me with the development of my game. He helps me out every other weekend, and will get some money and experience in return. It was quite refreshing seeing him get up to speed and basically implementing game features within the hour of sitting down with me. He is quite apt at programming… Continue reading The team is growing

Programming, Work

Another year of making games…

I am heading into the second year with a totally different approach of making games. I am not going to get lost with pie in the sky grand designs and some artistic magnum opus, but try to pick the most basic features and sets that can make a game interesting. And as a first go,… Continue reading Another year of making games…

Art, Programming, Work

51st and 52nd week

So, tomorrow will be a year from my first blog entry for my little adventure. I am still at it and I have no plans of stopping.  Reviewing this long list of blog entries, it is evident that most of my time was spent creating content, learning to use various tools and programming some very… Continue reading 51st and 52nd week

Art, Programming, Work

Week 50

So, this time around I was back at 3D modeling and photoshop work. Sketching levels on pieces of paper and creating puzzles, while simplifying my game down to its most simple form. I am even going to remove the counter element from the Programming UI. So there only will be two types of generic triggers… Continue reading Week 50

Programming, Work

49th week

So, I scrapped a feature from my game that has taken me about 4 man months to develop. Do I get a prize? There are no prizes, just the education and neurochemical imprint on my brain, that will work as a development wingman going forward hopefully. The realization I had, did not cause a debate in… Continue reading 49th week

Work

Feature drop

After taking a lot of time to implement certain things, and seeing the trouble of making many interesting problems to solve with it. I am dropping the programming features of NOP. The code editor and lua/asm sandbox is going into the pause bin, to be maybe reviewed at some point later for other projects that… Continue reading Feature drop

Art, Programming, Work

48th week

So, I have been working for about 15 hours today. Moved almost all the Daikon Forge UI I had made, over to the new Unity UI that is coming in Unity 4.6. I am fine with using the beta version of that particular system, since I will not be releasing any time soon. Moving the… Continue reading 48th week

Art, Programming, Work

47th week

Tackling this Grant application was sort of a forced review of many parts of my business strategies. But I did not finish the application. Fell on my ass because I waited with some large parts of it till the last night. I also got a bit distraught about it when I was talking to a… Continue reading 47th week