Programming, Work

46th week

Filling in various forms and creating plans for various business related things is not the most interesting thing to do when you just want to continue with the development of the computer game. It does force you to review and look into what you are doing and analyse the reality of its business potential, but the… Continue reading 46th week

Art, Programming, Work

45th week

I finished the Scintilla plug-in and am now cleaning it up so that I can add it to the Unity Asset Store. I had to make a few adjustments to the UI front end of the native GUI implementation in Scintilla so that the background window would not steal the focus of the game application.… Continue reading 45th week

Art, Programming, Work

44th week

Lots of low level windows and systems tinkering to get various windows to behave and not steal the focus of the main window while having it rendering into an off screen buffer. A simple screen grab from visual studio on top of my new code editor plugin, showing my minor bit shifting crap to convert… Continue reading 44th week

Programming, Work

43rd week

Moving house has been taking a lot of my time this week, so I really had only about a day and a half to work on my game. But, I managed to create a background GDI plugin to utilize Scintilla as a text editing component. Added all the jazz to my CMake project structure and created… Continue reading 43rd week

Programming, Work

42nd week

Fixing bugs, refactoring and general improvements were the main things I worked on this week. Althogh, I did get some of the code editing features that were missing up and running. I can now run, suspend and kill the processes from the transport controls with the code editor. I can also adjust the speed at… Continue reading 42nd week

Art, Programming, Work

41st week

There was a lot of re-factoring, bug fixing and the like this week. Along with progressing with some missing features for the programming end, such as a transport control for the debugging and visualisations of the script execution. To open the scripting interface, there is this keyboard icon in the top right that will open… Continue reading 41st week

Art, Programming, Work

9 months

So, it has been 40 weeks of work or around 9 months of programming, designing, building, texturing, composing and filling out various business related papers. These last 3 days, I managed to complete the navigation programming feature. That is, get all the navigation nodes to behave like they should so that I can properly test… Continue reading 9 months

Programming, Work

39th week

I got actual work done in regards to the navigation programming features of my game this time. The navigation points are activated in sequence, as you hit each one of them, the next in line becomes activated. If there are no conditions attached to the navigation point, it will become active as soon as you… Continue reading 39th week

Art, Programming, Work

38th week

I managed to get the rest of the navigation graphics and programming features in a state where I can focus on the navigation evaluation.   There is no output window or a window for error messages. There is just the single programming window where the errors and output will appear in or by. Here are… Continue reading 38th week

Art, Programming, Work

37th week

Another week behind me and some progress for the game. I fixed various issues with the text editing and removed some elements as well. There is just going to be one window. All the output and errors will not be placed into dedicated windows. I am taking advantage of the fact that this is a… Continue reading 37th week