I was supposed to be gunning forward with creating procedural geometry and adding features for my navigation UI, but I got sidetracked by a glaring crash bug. When I find those, I just can't ignore them and continue with some fancy feature unless I know that the crash has been removed. This crash bug had… Continue reading 169th day
Tag: Daikon Forge GUI
168th day
Making procedural geometry and rendering the navigation mesh so the player can clearly see where he can place his little navigation nodes. But, this day was not very productive and I had a bit of a problem staying on task. Managed to pull a lower back muscle yesterday which makes certain movements a bit painful.… Continue reading 168th day
167th day
Adding more features to my navigation UI. Need to make the navigation mesh stand out and be rendered when in this mode, so you see the extends of the area you can place location nodes on. I'm not going to get lost in creating pretty icons for all those buttons just yet, or wait until… Continue reading 167th day
163rd – 166th day
More UI programming and additional scene loading logic. The base mode switches have been setup, so that I can swap between the navigation/synchronization UI and the programming UI when within the game at the top of the screen. The navigation UI is what I am working on right now. The 3 buttons at the top… Continue reading 163rd – 166th day
162nd day
Got back into programming and added a few buttons at the top to activate the various modes. Since you can either be programming, setting up logic gates for navigation or just roaming around the world, I placed these various modes into three buttons that will be at the top. The activation for the programming window… Continue reading 162nd day
151st and 152nd day
There was no work yesterday, but today I placed the programming menu into my scene management stuff and got it working. Buttons are being enabled, disabled based on the state of the process. The output and error buttons get notified when output and errors are waiting in the buffer to be viewed for a particular… Continue reading 151st and 152nd day
149th and 150th day
Got the runtime libraries working with the newly constructed UI. Working on making the whole process and programming logic integrate with the scene management so that the processes that are running are still being handled correctly when I transition between scenes. There were a few UI issues that came up regarding the multi line text… Continue reading 149th and 150th day
148th day
I have all the components of the programming UI working. So, that is out of the way. I had to work around the multiline text edit limitations in the "Daikon Forge GUI" by simply hiding it and implementing the OnGUI method to use the built in Unity multiline text area instead. Hard to believe that… Continue reading 148th day