Programming, Work

175th day

Got most of my source control configuring and set up done. Even checked in my first CL into this perforce/git mix. Through this git fusion, I can control from within perforce what parts of the depot I turn into .git repositories. I simply just create workspaces and git sees those as .git repositories. Isolate logical… Continue reading 175th day

Programming, Work

174th day

I am solving my source control issues after running into some limitations with my free Bitbucket provider. I picked up a virtual machine on the Digital OceanĀ and installedĀ an Ubuntu 12.04 with 30 gigs of SSD space to run my source control server on. I have not finished setting up all the source control magic, because… Continue reading 174th day

Programming, Work

170th – 173rd day

Still working on making procedural geometry and other fancy things for my navigation UI and features. Don't have anything cool to show right now, but I did also get a bit sidetracked because of source control issues. I chose to use Bitbucket for my Unity game, which utilizes GIT for its source control setup and… Continue reading 170th – 173rd day

Programming, Work

169th day

I was supposed to be gunning forward with creating procedural geometry and adding features for my navigation UI, but I got sidetracked by a glaring crash bug. When I find those, I just can't ignore them and continue with some fancy feature unless I know that the crash has been removed. This crash bug had… Continue reading 169th day

Art, Programming, Work

168th day

Making procedural geometry and rendering the navigation mesh so the player can clearly see where he can place his little navigation nodes. But, this day was not very productive and I had a bit of a problem staying on task. Managed to pull a lower back muscle yesterday which makes certain movements a bit painful.… Continue reading 168th day

Art, Programming, Work

167th day

Adding more features to my navigation UI. Need to make the navigation mesh stand out and be rendered when in this mode, so you see the extends of the area you can place location nodes on. I'm not going to get lost in creating pretty icons for all those buttons just yet, or wait until… Continue reading 167th day

Art, Programming, Work

163rd – 166th day

More UI programming and additional scene loading logic. The base mode switches have been setup, so that I can swap between the navigation/synchronization UI and the programming UI when within the game at the top of the screen. The navigation UI is what I am working on right now. The 3 buttons at the top… Continue reading 163rd – 166th day

Programming, Work

162nd day

Got back into programming and added a few buttons at the top to activate the various modes. Since you can either be programming, setting up logic gates for navigation or just roaming around the world, I placed these various modes into three buttons that will be at the top. The activation for the programming window… Continue reading 162nd day

Programming, Work

153rd day

Cleaning up the implementation and setup for when jumping between levels, with various items that might change for each level. Such as camera setup, sky boxes and UI elements that need to be hidden or tucked away. So, the game controller handles loading the levels, and when a level is done loading it calls this… Continue reading 153rd day

Programming, Work

151st and 152nd day

There was no work yesterday, but today I placed the programming menu into my scene management stuff and got it working. Buttons are being enabled, disabled based on the state of the process. The output and error buttons get notified when output and errors are waiting in the buffer to be viewed for a particular… Continue reading 151st and 152nd day