It is interesting to run into failures of design or see when you integrate two separate ideas into the same item. Making them work in a similar fashion and compliment each other can push some pressure on your pencils and brains. I am basically looking for anything that I can remove and simplify. Which I… Continue reading Various thoughts of the morning
Category: Work
184th – 185th day
Making more features for the navigation aspect of the programmable machines. Have reworked things quite a bit, so the overall implementation is going to be a lot simpler actually. It looks like I will remove those previous navigation UI buttons because I have made them redundant. The procedural geometric pieces are not going to get much more… Continue reading 184th – 185th day
6 months of work
I'm still working on my own stuff after 6 months, alone with 2 cats as my company. And I love it. I have never had this much fun and I never enjoyed work this much when I was actually own someones payroll. The freedom you get from running your own show does move mountains when… Continue reading 6 months of work
179th – 181st day
Programming all day and making a lot of progress. Started by fixing some Shader issues on my mac, then I got a team license for Unity so that I can properly sync up with my perforce server when working form Unity. Added better management logic for the highlighting objects to remove some redundant updating overhead.… Continue reading 179th – 181st day
176th – 178th day
My mac mini is now all dancing with my perforce/git setup and the game runs on that sad Intel graphics card. Also nice to spot the differences with minor things, such as the mouse wheel controls and some shaders that don't map correctly between the systems. The performance on that particular Intel graphics card is also… Continue reading 176th – 178th day
175th day
Got most of my source control configuring and set up done. Even checked in my first CL into this perforce/git mix. Through this git fusion, I can control from within perforce what parts of the depot I turn into .git repositories. I simply just create workspaces and git sees those as .git repositories. Isolate logical… Continue reading 175th day
174th day
I am solving my source control issues after running into some limitations with my free Bitbucket provider. I picked up a virtual machine on the Digital Ocean and installed an Ubuntu 12.04 with 30 gigs of SSD space to run my source control server on. I have not finished setting up all the source control magic, because… Continue reading 174th day
170th – 173rd day
Still working on making procedural geometry and other fancy things for my navigation UI and features. Don't have anything cool to show right now, but I did also get a bit sidetracked because of source control issues. I chose to use Bitbucket for my Unity game, which utilizes GIT for its source control setup and… Continue reading 170th – 173rd day
169th day
I was supposed to be gunning forward with creating procedural geometry and adding features for my navigation UI, but I got sidetracked by a glaring crash bug. When I find those, I just can't ignore them and continue with some fancy feature unless I know that the crash has been removed. This crash bug had… Continue reading 169th day
168th day
Making procedural geometry and rendering the navigation mesh so the player can clearly see where he can place his little navigation nodes. But, this day was not very productive and I had a bit of a problem staying on task. Managed to pull a lower back muscle yesterday which makes certain movements a bit painful.… Continue reading 168th day